![]() When it comes to the four main dungeons there are few stress dealers and nearly all of them can be taken out in one round - hence the reason why I'd prefer spread chip S-heal/ability to DP/stun/mark and prot debuff over dedicating a limited class like the jester to S-healing. (I only refer to the Darkest Dungeons when talking about the Jester because he really shines then.) ![]() ![]() You seem to be focusing a bit too much on the CoM DLC which is a puny fraction of the whole game - when I was making my point about the HM I was addressing regular dungeons, I do not refer to niche dungeons in my points because they're. Meanwhile, CRU/JES just target, press button, job done - JES more-so thanks to potency and buffs, hence he's so common in such a setting. Even a handful of sow-the-seeds on one hero will require attention no matter who you have, and if the HM doesn't luck-out on curing them over time, then it becomes a problem. Originally posted by RopeDrink:Sure, but it's not just them and just serves as an extreme example.
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